function Update(self)
   if self:IsPlayerControlled() and UInputMan:KeyPressed(key) then
      local new = CreateAHuman("youractor");
      new.Pos = self.Pos;
      new.Vel = self.Vel;
      new.Team = self.Team;
      MovableMan:AddActor(new);
      self.ToDelete = true;
   end
end